Gods Haven

Flight to Gods Haven

The campaign has begun.

The party met by chance at Testy’s Coach Inn, a small establishment along the coach road, an hour out of Gods Haven. Though they had each come there for their own reasons, unfolding events threw them together. While waiting at the bar, they noticed a far off noise, and a burning light on the horizon, where Bereem town was known to be. As they watched, they encountered a runaway coach, marked by several Goblin arrows, which they brought under control . Inside the coach, they met a injured body guard, and a Girl, clad in white, who didn’t talk. Bringing the Body guard (Fredrik) back to consciousness, he recommends a hasty retreat from the Goblin forces that had waylaid them, and were apparently advancing towards the Inn. However, before anything could be done, the assault struck. Aided by the Other patrons, and Testy the barman, the first Goblin incursion was seen off, though not before two patrons had died, and Cainin the Rogue had been badly injured.

Aiding the Injured Cainin and Fredrik, and protecting the unspeaking girl, the Inn patrons retreated out the back of the building, and into the hills, taking the long way back to Gods Haven. Following a small path, they found themselves in a Holy site, a great tree worshipped by followers of Aerin, the Goddess of Nature. Unfortunately, as Robyn tried to warn any nearby priests of the danger that the advancing goblins posed, she found that the goblins had already arrived before the party had, on monstrous spider mounts, and thus her shouting only made her the target of several arrows from goblins hidden in the tree above. A quick skirmish ensued, as the priests (hidden in a nearby burrow-like structure) came out to lend a hand to the party. Quickly dispatching their opponents, they were forced to continue running, as the forces pursuing from the Inn nearly caught up with them. A couple of well placed fire bombs, and a little magic trickery led the pursuers astray for long enough for the party to secure their escape.

Finally reaching the plain in front of Gods Haven, the party was forced to quickly move through an advancing tide of greenskins, including orcs, goblins, and spiders, in order to reach the safety of the fortified bridge into the town. The last of the pub patrons bit the dust, as the party emerged, battered but alive, from the morass of enemies. As they crossed into the town, they recognised the Goblin Commander, the same as led the assault on the pub, cackling at his forces.

Now, with the party in the saftey of Gods Haven, they’re recovering at the local Guards station. It’s now time to explore the city, and discover the aftermath of the Green Skins attacks in the area…

Starting the Game

Hello all. As per the front page, we won’t be starting the game until at least the 14th, I’ll let you all know on sunday exactly what’s planned. In the mean time, we should look at getting all our characters sorted out. The important thing at this point is to choose a character and personality you like, and a class that best represents that. Don’t think too much about what you need to do at later levels, we’re starting small :) I’ve made changes to certain Feats and Skills that you should be aware of when setting your character up. If you’re unsure of anything, email me, and I’ll be on it. Also think about what your legacy item should be, and the sorts of things you want it to do, but don’t worry overly much about planning out the whole thing yourself, I’ll give you a hand with that.

Good luck getting your characters sorted.

Pre-Planning Phase

This is a test of the system, as I get ready to start an adventure into the world of Gods Haven. Everything is still mutable, hopefully this will be up and running as a resource by Sunday the 7th of March.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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