1st Level Rogue
Strength 10 (+0) Dexterity 15 (+2) Constitution 12 (+1) Intelligence 16 (+3) Wisdom 10 (+0) Charisma 10 (+0) Size: Medium Height: 5’ 10” Weight: 170 lb Skin: Light Eyes: Dark Brown Hair: Black; Straight; Beardless
Total Hit Points: 7 Speed: 30 feet Armor Class: 16 = 10 +4 [chain shirt] +2 [dexterity] Touch AC: 12 Flat-footed: 14 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +1 = 0 [base] +1 [constitution] Reflex save: +4 = 2 [base] +2 [dexterity] Will save: +0 = 0 [base] Attack (handheld): +0 = 0 [base] Attack (unarmed): +0 = 0 [base] Attack (missile): +2 = 0 [base] +2 [dexterity] Grapple check: +0 = 0 [base]
34-66 lb. Medium 67-100 lb.Heavy
Languages: Common Dwarven Elven Orc Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing] Hand Crossbow [1d4, 19-20/x2, range incr 30 ft., 2 lb., piercing] Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]
Feats: Point Blank Shot Precise Shot Traits:
SkillAppraise Int 3 = +3 Balance Dex* 2 = +2 Bluff Cha 4 = +0 +4 Climb Str* 4 = +0 +4 Concentration Con 1 = +1 Diplomacy Cha 0 = +0 Disable Device Int 7 = +3 +4 Disguise Cha 0 = +0 Escape Artist Dex* 6 = +2 +4 Forgery Int 3 = +3 Gather Information Cha 0 = +0 Heal Wis 0 = +0 Hide Dex* 6 = +2 +4 Intimidate Cha 0 = +0 Jump Str* 0 = +0 Listen Wis 4 = +0 +4 Move Silently Dex* 6 = +2 +4 Open Lock Dex 6 = +2 +4 Search Int 7 = +3 +4 Sense Motive Wis 0 = +0 Sleight of Hand Dex* 6 = +2 +4 Spot Wis 4 = +0 +4 Survival Wis 0 = +0 Swim Str* 0 = +0 Tumble Dex 6 = +2 +4 Use Rope Dex 2 = +2
- = check penalty for wearing armor Human: • Extra feat at first level (already included) • Four extra skill points at first level (already included) • One extra skill point at each additional level (already included) Rogue: • Sneak Attack +1d6 • Trapfinding • Evasion (level 2) • Trap Sense (level 3) • Uncanny Dodge (level 4) • Improved Uncanny Dodge (level 8) • Special Abilities (choices begin at 10th level) Level 1: Rogue 6
Class HP rolled
Cainin’s Equipment: Crossbow bolts (quiver of 10) x1 Arrows (quiver of 20) x2 Backpack Bedroll Flint and steel Lantern (hooded) Oil flasks x3 Rations (1 day) x1 Sacks x1 Waterskins x1 Thieves’ tools
Total 56 lb
Allegedly from the town of Gods Haven itself, Cainin would neither confirm or deny that fact. Hey, what is a rogue without misdirection and secrets, boring that’s what Cainin would reply. The fact that he leads others to believe is that at an early age Cainin was a vagabond, traveling the countryside gathering as much as he could survive. Many of those said things as he would put it were “misplaced” and “if someone just leaves such valuable stuff laying around” it rightfully up for the “takings” (heavily implying on the taking element).
Again making do with what child has Cainin reached the town called Turnip. A rather unimpressive sort of place with a stupid name and stupid people. However this is were he made his big break and created the ultimate scheme (almost as bad as hydra farming), since Turnip was suffering the worst rat plague it had ever had (well it escalated soon after Cainin arrived that is). The plan was to first to help hunt and capture rats in the local mayor’s barn, he would then be paid an handsome fee and then the barn would be later free of rats.
The thing is that Cainin never disposed of those said rats (not mentioning the fact he has an aversion to killing, “it isn’t very professional”) and kept the little buggers. Then the next day the mayor’s neighbor would discover that his barn is full of rats and seek for the mayor’s help, again Cainin would be asked for his services (not knowing that the night before Cainin displaced the mayor’s rats into his neighbors). Hence for his service Cainin, is adequately rewarded.
This process worked good for some time, however when someone generally farms rats (in a rather loose context) you tend to have a lot of rats/business, but even a stupid town such as Turnip can grasp the odd coincidence between the disappearance and reappearance of the said rat epidemic. That cause a little fuss as Cainin would like to put it, “Oh you know the the whole pitchfork and torches thing, YOU KNOW the mob and hanging sort of thing.” Well Cainin with his ill got wealth disappeared that same very night and avoided that rather awkward moment.
Once again Cainin was in a new town (which was in fact a city state) and thought with a bigger population, more the money and less the likelihood of ever being recognized. As good as it sounded he was unfortunately recognized by someone, which happen to be the mayor of Turnip. Whom was visiting for a trade agreement with his best friend the state city regent. “When you have the entire city guard hunting you the best way of resolving the issue is with a bit of luck and alot of running,” was Cainin though on that fortune of events. But the real problem is that the state guards didn’t stop after leaving the state border, even after some time and several other governance borders along the way.
So the moral here is never mess with someone with friends in high places, especially when one of those friends has inexhaustible resources of a nation and a vindictive demeanor. Cainin will probably never realise this FACT when money is to be made/taken.